Vector Review

Freedom in running.

This is a description of Vector by Nekki:

Picture a world of total domination, society reaching its maximum utility. All facets of life are controlled by Big Brother and peace is obtained by turning humans into controlled variables—totalitarianism at its zenith. What once was a sea of individuals has become an organized exchange of single-minded masses. Yet there exists an anomaly: a faceless and nameless protagonist who seeks to break free from the mundane.

So how does one escape such a mundane environment? By parkour and freerunning, of course!

What Vector does so well is turn a flick into a series of flicks.  The primary input for mobile gaming is the touchscreen, which can be quite linear. With each successive flick of a finger, the magic of freerunning is unleashed against the enforcers of a mundane society. Without employing the parkour moves, it becomes quite difficult to complete a stage, reinforcing the point of the design.

The levels are intricately designed to bring out the best a player's memory and reflexes. And as the pace of Vector changes, the camera subtly adjusts to give players a chance to prepare for any sudden changes—which is one of the best aspects of the game.

As a free-runner title, there's an antagonist: those tasked with bringing the faceless protagonist back into the fold. These antagonists prove formidable as they possess similar, Ezio-like skills and the only way to out-run them is with either precision or a power-up to deter the opposition's movement for a short time.

As you can tell, for a title that seems simplistic enough, the many layers of play are engaging, addictive and fulfilling – all of which make for a great game. I will take this time to point out a flaw in the storytelling. Part way through the game, players will realize that there’s a movement in play and that Vector’s protagonist isn’t as alone as first thought; however Nekki drops the significance of the event and leaves the potential of the story up in the air. Nekki, please do something with the story! It’s the first reason I was drawn in – fix this.

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