Addictive is probably the most often used term to describe a “good” game. I don’t think that’s flattering at all, but one that may replace it is delightful. While not all games can be described as such, Circle Stop by Twenty Percent Games qualifies. Circle Stop is limited to a few key activities that over time subtly increase in difficulty.
Players are faced with the task of staying on target in order to progress towards a higher score. The concept is basic, however the barriers to success are rotation speed, moving targets, oddly placed bonuses, player focus and hand-eye coordination. Presented together, Twenty Percent Games has created a game of elegance.
Each of Circle Stop‘s stages sets a mood with its color combinations and background music. Though the activity within the stages doesn’t change, it does feel as if each stage is compelling enough to be different from the others.
What I enjoy most throughout the gameplay is the clutter-free presentation. The game produces enough distraction within the explosion of colors each time the screen is pressed, but that never detracts from the goal of progression. Sometimes, in an effort to give players what data they need, the area of focus on-screen becomes minimized. This detracting scenario is non-existent with Circle Stop!
Within a moment’s notice, players must take all of that sensory data, decide the move and lastly, convey all of that through a tap on the screen. By this process, the game has robbed you of nothing. Every success and mistake is personal.
Circle Stop has a simplistic premise with hidden depth—the formula for a classic. I’d like to see more from Twenty Percent Games if this is the quality the team is seeking to deliver. I’m always excited for clean gaming experiences and this game doesn’t disappoint.